Even at maximum settings, most of our testing indicates only 4GB is required (for up to 4K - if you have a 5K or 8K display, you'll need more VRAM). Texture Resolution will mostly be of use to people with less than 4GB of VRAM. Overall, the minimum settings nearly double the performance of the maximum settings. You can get an additional 15-20% going from high to medium, and another 15-20% going from medium to low. Visually, high and ultra look nearly the same - which is typical of most modern games. Our 'homegrown presets' give a performance improvement of 35-40% going from ultra to high, which is definitely something you should consider unless you've got an extremely powerful system. Here are the major graphics settings, along with their performance impact compared to running at our 'ultra preset' - performance is in fps (frames per second), and minimum fps is based on the 99th percentile frametime. We defined our own presets (basically low is minimum settings everywhere, ultra is maximum settings outside of supersampling, and medium and high use the medium and high options on each setting, with 2xAF and 4xAF, respectively). The game will attempt to auto-detect appropriate settings, but as soon as you want to make any changes, you're on your own. One other noteworthy omission is any form of graphics presets. The lack of SMAA and TAA as options is more than a little surprising, considering how prevalent those algorithms are in other modern games. It looks great, but it's effectively the same as running at a higher resolution (and then downscaling), so it's extremely demanding even on the fastest GPUs. Instead, the only anti-aliasing option is super sampling. The game doesn't support FXAA, SMAA, TAA, or MSAA. Most of the settings are pretty straightforward, but there's one glaring omission: anti-aliasing. Project CARS 3 has about a dozen settings you can tweak, depending on how you want to count.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |